pub struct ID3D10ShaderReflectionTypeVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, pDesc: *mut D3D10_SHADER_TYPE_DESC) -> HRESULT,
pub GetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> *mut ID3D10ShaderReflectionType,
pub GetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Name: LPCSTR) -> *mut ID3D10ShaderReflectionType,
pub GetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> LPCSTR,
}
Fields
GetDesc | |
GetMemberTypeByIndex | |
GetMemberTypeByName | |
GetMemberTypeName | |