Struct winapi::d3d10shader::ID3D10ShaderReflectionTypeVtbl [] [src]

pub struct ID3D10ShaderReflectionTypeVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, pDesc: *mut D3D10_SHADER_TYPE_DESC) -> HRESULT,
    pub GetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> *mut ID3D10ShaderReflectionType,
    pub GetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Name: LPCSTR) -> *mut ID3D10ShaderReflectionType,
    pub GetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionType, Index: UINT) -> LPCSTR,
}

Fields

GetDesc
GetMemberTypeByIndex
GetMemberTypeByName
GetMemberTypeName