Struct winapi::d3d11::ID3D11ResourceVtbl
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[src]
pub struct ID3D11ResourceVtbl { pub parent: ID3D11DeviceChildVtbl, pub GetType: unsafe extern "system" fn(This: *mut ID3D11Resource, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION), pub SetEvictionPriority: unsafe extern "system" fn(This: *mut ID3D11Resource, EvictionPriority: UINT), pub GetEvictionPriority: unsafe extern "system" fn(This: *mut ID3D11Resource) -> UINT, }
Fields
parent | |
GetType | |
SetEvictionPriority | |
GetEvictionPriority |