Struct winapi::d2d1::D2D1_RENDER_TARGET_USAGE
[−]
[src]
pub struct D2D1_RENDER_TARGET_USAGE(pub u32);
Trait Implementations
impl BitAnd<D2D1_RENDER_TARGET_USAGE> for D2D1_RENDER_TARGET_USAGE[src]
type Output = D2D1_RENDER_TARGET_USAGE
The resulting type after applying the & operator
fn bitand(self, o: D2D1_RENDER_TARGET_USAGE) -> D2D1_RENDER_TARGET_USAGE
The method for the & operator
impl BitOr<D2D1_RENDER_TARGET_USAGE> for D2D1_RENDER_TARGET_USAGE[src]
type Output = D2D1_RENDER_TARGET_USAGE
The resulting type after applying the | operator
fn bitor(self, o: D2D1_RENDER_TARGET_USAGE) -> D2D1_RENDER_TARGET_USAGE
The method for the | operator
impl BitXor<D2D1_RENDER_TARGET_USAGE> for D2D1_RENDER_TARGET_USAGE[src]
type Output = D2D1_RENDER_TARGET_USAGE
The resulting type after applying the ^ operator
fn bitxor(self, o: D2D1_RENDER_TARGET_USAGE) -> D2D1_RENDER_TARGET_USAGE
The method for the ^ operator
impl Not for D2D1_RENDER_TARGET_USAGE[src]
type Output = D2D1_RENDER_TARGET_USAGE
The resulting type after applying the ! operator
fn not(self) -> D2D1_RENDER_TARGET_USAGE
The method for the unary ! operator
Derived Implementations
impl PartialEq for D2D1_RENDER_TARGET_USAGE[src]
fn eq(&self, __arg_0: &D2D1_RENDER_TARGET_USAGE) -> bool
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &D2D1_RENDER_TARGET_USAGE) -> bool
This method tests for !=.
impl Hash for D2D1_RENDER_TARGET_USAGE[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher1.3.0
Feeds a slice of this type into the state provided.
impl Eq for D2D1_RENDER_TARGET_USAGE[src]
impl Debug for D2D1_RENDER_TARGET_USAGE[src]
impl Copy for D2D1_RENDER_TARGET_USAGE[src]
impl Clone for D2D1_RENDER_TARGET_USAGE[src]
fn clone(&self) -> D2D1_RENDER_TARGET_USAGE
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more