Struct winapi::d2d1::ID2D1BrushVtbl  
                   
                       [−]
                   
               [src]
pub struct ID2D1BrushVtbl {
    pub parent: ID2D1ResourceVtbl,
    pub SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT),
    pub SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F),
    pub GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT,
    pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F),
}Fields
| parent | |
| SetOpacity | |
| SetTransform | |
| GetOpacity | |
| GetTransform |