Struct winapi::d2d1::ID2D1BrushVtbl
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[src]
pub struct ID2D1BrushVtbl { pub parent: ID2D1ResourceVtbl, pub SetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush, opacity: FLOAT), pub SetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *const D2D1_MATRIX_3X2_F), pub GetOpacity: unsafe extern "system" fn(This: *mut ID2D1Brush) -> FLOAT, pub GetTransform: unsafe extern "system" fn(This: *mut ID2D1Brush, transform: *mut D2D1_MATRIX_3X2_F), }
Fields
parent | |
SetOpacity | |
SetTransform | |
GetOpacity | |
GetTransform |