Struct winapi::d2d1::ID2D1SimplifiedGeometrySink
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[src]
pub struct ID2D1SimplifiedGeometrySink { pub lpVtbl: *const ID2D1SimplifiedGeometrySinkVtbl, }
Fields
lpVtbl |
Methods
impl ID2D1SimplifiedGeometrySink
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unsafe fn SetFillMode(&mut self, fillMode: D2D1_FILL_MODE)
unsafe fn SetSegmentFlags(&mut self, vertexFlags: D2D1_PATH_SEGMENT)
unsafe fn BeginFigure(&mut self, startPoint: D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN)
unsafe fn AddLines(&mut self, points: *const D2D1_POINT_2F, pointsCount: UINT32)
unsafe fn AddBeziers(&mut self, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: UINT32)
unsafe fn EndFigure(&mut self, figureEnd: D2D1_FIGURE_END)
unsafe fn Close(&mut self) -> HRESULT
Methods from Deref<Target=IUnknown>
unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT
unsafe fn AddRef(&mut self) -> ULONG
unsafe fn Release(&mut self) -> ULONG
Trait Implementations
impl Deref for ID2D1SimplifiedGeometrySink
[src]
type Target = IUnknown
The resulting type after dereferencing
fn deref(&self) -> &IUnknown
The method called to dereference a value