Struct winapi::d2d1::ID2D1TessellationSinkVtbl
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[src]
pub struct ID2D1TessellationSinkVtbl {
pub parent: IUnknownVtbl,
pub AddTriangles: unsafe extern "system" fn(This: *mut ID2D1TessellationSink, triangles: *const D2D1_TRIANGLE, triangleCount: UINT32),
pub Close: unsafe extern "system" fn(This: *mut ID2D1TessellationSink) -> HRESULT,
}Fields
parent | |
AddTriangles | |
Close |