Struct winapi::d3d10shader::D3D10_SHADER_VARIABLE_DESC
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[src]
pub struct D3D10_SHADER_VARIABLE_DESC {
pub Name: LPCSTR,
pub StartOffset: UINT,
pub Size: UINT,
pub uFlags: UINT,
pub DefaultValue: LPVOID,
}Fields
Name | |
StartOffset | |
Size | |
uFlags | |
DefaultValue |
Trait Implementations
impl Copy for D3D10_SHADER_VARIABLE_DESC[src]
impl Clone for D3D10_SHADER_VARIABLE_DESC[src]
fn clone(&self) -> D3D10_SHADER_VARIABLE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more