pub struct ID3D10ShaderReflectionConstantBufferVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, pDesc: *mut D3D10_SHADER_BUFFER_DESC) -> HRESULT,
pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D10ShaderReflectionVariable,
pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D10ShaderReflectionVariable,
}
Fields
GetDesc | |
GetVariableByIndex | |
GetVariableByName | |