Struct winapi::d3d10shader::ID3D10ShaderReflectionVariableVtbl
[−]
[src]
pub struct ID3D10ShaderReflectionVariableVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT,
pub GetType: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable) -> *mut ID3D10ShaderReflectionType,
}Fields
GetDesc | |
GetType |