Struct winapi::d3d10shader::ID3D10ShaderReflectionVariableVtbl
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[src]
pub struct ID3D10ShaderReflectionVariableVtbl { pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT, pub GetType: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable) -> *mut ID3D10ShaderReflectionType, }
Fields
GetDesc | |
GetType |