Struct winapi::d3d10shader::ID3D10ShaderReflectionVariableVtbl [] [src]

pub struct ID3D10ShaderReflectionVariableVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT,
    pub GetType: unsafe extern "system" fn(This: *mut ID3D10ShaderReflectionVariable) -> *mut ID3D10ShaderReflectionType,
}

Fields

GetDesc
GetType