Struct winapi::d3d11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
[−]
[src]
pub struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
pub ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
}Fields
ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x |
Trait Implementations
impl Copy for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS[src]
impl Clone for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS[src]
fn clone(&self) -> D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more