Struct winapi::d3d11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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pub struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { pub ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL, }
Fields
ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x |
Trait Implementations
impl Copy for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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impl Clone for D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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fn clone(&self) -> D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more