Struct winapi::d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS
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pub struct D3D11_FEATURE_DATA_D3D11_OPTIONS { pub OutputMergerLogicOp: BOOL, pub UAVOnlyRenderingForcedSampleCount: BOOL, pub DiscardAPIsSeenByDriver: BOOL, pub FlagsForUpdateAndCopySeenByDriver: BOOL, pub ClearView: BOOL, pub CopyWithOverlap: BOOL, pub ConstantBufferPartialUpdate: BOOL, pub ConstantBufferOffsetting: BOOL, pub MapNoOverwriteOnDynamicConstantBuffer: BOOL, pub MapNoOverwriteOnDynamicBufferSRV: BOOL, pub MultisampleRTVWithForcedSampleCountOne: BOOL, pub SAD4ShaderInstructions: BOOL, pub ExtendedDoublesShaderInstructions: BOOL, pub ExtendedResourceSharing: BOOL, }
Fields
OutputMergerLogicOp | |
UAVOnlyRenderingForcedSampleCount | |
DiscardAPIsSeenByDriver | |
FlagsForUpdateAndCopySeenByDriver | |
ClearView | |
CopyWithOverlap | |
ConstantBufferPartialUpdate | |
ConstantBufferOffsetting | |
MapNoOverwriteOnDynamicConstantBuffer | |
MapNoOverwriteOnDynamicBufferSRV | |
MultisampleRTVWithForcedSampleCountOne | |
SAD4ShaderInstructions | |
ExtendedDoublesShaderInstructions | |
ExtendedResourceSharing |
Trait Implementations
impl Copy for D3D11_FEATURE_DATA_D3D11_OPTIONS
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impl Clone for D3D11_FEATURE_DATA_D3D11_OPTIONS
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fn clone(&self) -> D3D11_FEATURE_DATA_D3D11_OPTIONS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more