Struct winapi::d3d11::D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
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pub struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT { pub PixelShaderMinPrecision: UINT, pub AllOtherShaderStagesMinPrecision: UINT, }
Fields
PixelShaderMinPrecision | |
AllOtherShaderStagesMinPrecision |
Trait Implementations
impl Copy for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
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impl Clone for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
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fn clone(&self) -> D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more