Struct winapi::d3d11::D3D11_RENDER_TARGET_BLEND_DESC
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[src]
pub struct D3D11_RENDER_TARGET_BLEND_DESC {
pub BlendEnable: BOOL,
pub SrcBlend: D3D11_BLEND,
pub DestBlend: D3D11_BLEND,
pub BlendOp: D3D11_BLEND_OP,
pub SrcBlendAlpha: D3D11_BLEND,
pub DestBlendAlpha: D3D11_BLEND,
pub BlendOpAlpha: D3D11_BLEND_OP,
pub RenderTargetWriteMask: UINT8,
}Fields
BlendEnable | |
SrcBlend | |
DestBlend | |
BlendOp | |
SrcBlendAlpha | |
DestBlendAlpha | |
BlendOpAlpha | |
RenderTargetWriteMask |
Trait Implementations
impl Copy for D3D11_RENDER_TARGET_BLEND_DESC[src]
impl Clone for D3D11_RENDER_TARGET_BLEND_DESC[src]
fn clone(&self) -> D3D11_RENDER_TARGET_BLEND_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more