Struct winapi::d3d11::D3D11_SAMPLER_DESC
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pub struct D3D11_SAMPLER_DESC { pub Filter: D3D11_FILTER, pub AddressU: D3D11_TEXTURE_ADDRESS_MODE, pub AddressV: D3D11_TEXTURE_ADDRESS_MODE, pub AddressW: D3D11_TEXTURE_ADDRESS_MODE, pub MipLODBias: FLOAT, pub MaxAnisotropy: UINT, pub ComparisonFunc: D3D11_COMPARISON_FUNC, pub BorderColor: [FLOAT; 4], pub MinLOD: FLOAT, pub MaxLOD: FLOAT, }
Fields
Filter | |
AddressU | |
AddressV | |
AddressW | |
MipLODBias | |
MaxAnisotropy | |
ComparisonFunc | |
BorderColor | |
MinLOD | |
MaxLOD |
Trait Implementations
impl Copy for D3D11_SAMPLER_DESC
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impl Clone for D3D11_SAMPLER_DESC
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fn clone(&self) -> D3D11_SAMPLER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more