Struct winapi::d3d11::D3D11_SHADER_RESOURCE_VIEW_DESC
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pub struct D3D11_SHADER_RESOURCE_VIEW_DESC { pub Format: DXGI_FORMAT, pub ViewDimension: D3D11_SRV_DIMENSION, pub u: [UINT; 4], }
Fields
Format | |
ViewDimension | |
u |
Methods
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Buffer(&self) -> &D3D11_BUFFER_SRV
unsafe fn Buffer_mut(&mut self) -> &mut D3D11_BUFFER_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture1D(&self) -> &D3D11_TEX1D_SRV
unsafe fn Texture1D_mut(&mut self) -> &mut D3D11_TEX1D_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture1DArray(&self) -> &D3D11_TEX1D_ARRAY_SRV
unsafe fn Texture1DArray_mut(&mut self) -> &mut D3D11_TEX1D_ARRAY_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture2D(&self) -> &D3D11_TEX2D_SRV
unsafe fn Texture2D_mut(&mut self) -> &mut D3D11_TEX2D_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture2DArray(&self) -> &D3D11_TEX2D_ARRAY_SRV
unsafe fn Texture2DArray_mut(&mut self) -> &mut D3D11_TEX2D_ARRAY_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture2DMS(&self) -> &D3D11_TEX2DMS_SRV
unsafe fn Texture2DMS_mut(&mut self) -> &mut D3D11_TEX2DMS_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture2DMSArray(&self) -> &D3D11_TEX2DMS_ARRAY_SRV
unsafe fn Texture2DMSArray_mut(&mut self) -> &mut D3D11_TEX2DMS_ARRAY_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn Texture3D(&self) -> &D3D11_TEX3D_SRV
unsafe fn Texture3D_mut(&mut self) -> &mut D3D11_TEX3D_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn TextureCube(&self) -> &D3D11_TEXCUBE_SRV
unsafe fn TextureCube_mut(&mut self) -> &mut D3D11_TEXCUBE_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn TextureCubeArray(&self) -> &D3D11_TEXCUBE_ARRAY_SRV
unsafe fn TextureCubeArray_mut(&mut self) -> &mut D3D11_TEXCUBE_ARRAY_SRV
impl D3D11_SHADER_RESOURCE_VIEW_DESC
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unsafe fn BufferEx(&self) -> &D3D11_BUFFEREX_SRV
unsafe fn BufferEx_mut(&mut self) -> &mut D3D11_BUFFEREX_SRV
Trait Implementations
impl Copy for D3D11_SHADER_RESOURCE_VIEW_DESC
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impl Clone for D3D11_SHADER_RESOURCE_VIEW_DESC
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fn clone(&self) -> D3D11_SHADER_RESOURCE_VIEW_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more