Struct winapi::d3d11::D3D11_VIDEO_PROCESSOR_STREAM
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[src]
pub struct D3D11_VIDEO_PROCESSOR_STREAM {
pub Enable: BOOL,
pub OutputIndex: UINT,
pub InputFrameOrField: UINT,
pub PastFrames: UINT,
pub FutureFrames: UINT,
pub ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView,
pub pInputSurface: *mut ID3D11VideoProcessorInputView,
pub ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView,
pub ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
pub pInputSurfaceRight: *mut ID3D11VideoProcessorInputView,
pub ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
}Fields
Enable | |
OutputIndex | |
InputFrameOrField | |
PastFrames | |
FutureFrames | |
ppPastSurfaces | |
pInputSurface | |
ppFutureSurfaces | |
ppPastSurfacesRight | |
pInputSurfaceRight | |
ppFutureSurfacesRight |
Trait Implementations
impl Copy for D3D11_VIDEO_PROCESSOR_STREAM[src]
impl Clone for D3D11_VIDEO_PROCESSOR_STREAM[src]
fn clone(&self) -> D3D11_VIDEO_PROCESSOR_STREAM
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more