Struct winapi::d3d11::D3D11_VIDEO_PROCESSOR_STREAM [] [src]

pub struct D3D11_VIDEO_PROCESSOR_STREAM {
    pub Enable: BOOL,
    pub OutputIndex: UINT,
    pub InputFrameOrField: UINT,
    pub PastFrames: UINT,
    pub FutureFrames: UINT,
    pub ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView,
    pub pInputSurface: *mut ID3D11VideoProcessorInputView,
    pub ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView,
    pub ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
    pub pInputSurfaceRight: *mut ID3D11VideoProcessorInputView,
    pub ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
}

Fields

Enable
OutputIndex
InputFrameOrField
PastFrames
FutureFrames
ppPastSurfaces
pInputSurface
ppFutureSurfaces
ppPastSurfacesRight
pInputSurfaceRight
ppFutureSurfacesRight

Trait Implementations

impl Copy for D3D11_VIDEO_PROCESSOR_STREAM
[src]

impl Clone for D3D11_VIDEO_PROCESSOR_STREAM
[src]

fn clone(&self) -> D3D11_VIDEO_PROCESSOR_STREAM

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

Derived Implementations

impl Debug for D3D11_VIDEO_PROCESSOR_STREAM
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.