Struct winapi::d3d11::D3D11_VIDEO_PROCESSOR_STREAM
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pub struct D3D11_VIDEO_PROCESSOR_STREAM { pub Enable: BOOL, pub OutputIndex: UINT, pub InputFrameOrField: UINT, pub PastFrames: UINT, pub FutureFrames: UINT, pub ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView, pub pInputSurface: *mut ID3D11VideoProcessorInputView, pub ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView, pub ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView, pub pInputSurfaceRight: *mut ID3D11VideoProcessorInputView, pub ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView, }
Fields
Enable | |
OutputIndex | |
InputFrameOrField | |
PastFrames | |
FutureFrames | |
ppPastSurfaces | |
pInputSurface | |
ppFutureSurfaces | |
ppPastSurfacesRight | |
pInputSurfaceRight | |
ppFutureSurfacesRight |
Trait Implementations
impl Copy for D3D11_VIDEO_PROCESSOR_STREAM
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impl Clone for D3D11_VIDEO_PROCESSOR_STREAM
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fn clone(&self) -> D3D11_VIDEO_PROCESSOR_STREAM
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more