Struct winapi::d3d11::ID3D11Texture2D
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pub struct ID3D11Texture2D { pub lpVtbl: *const ID3D11Texture2DVtbl, }
Fields
lpVtbl |
Methods
impl ID3D11Texture2D
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unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_TEXTURE2D_DESC)
Methods from Deref<Target=ID3D11Resource>
unsafe fn GetType(&mut self, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION)
unsafe fn SetEvictionPriority(&mut self, EvictionPriority: UINT)
unsafe fn GetEvictionPriority(&mut self) -> UINT
Trait Implementations
impl Deref for ID3D11Texture2D
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type Target = ID3D11Resource
The resulting type after dereferencing
fn deref(&self) -> &ID3D11Resource
The method called to dereference a value
impl DerefMut for ID3D11Texture2D
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fn deref_mut(&mut self) -> &mut ID3D11Resource
The method called to mutably dereference a value