Struct winapi::d3d11shader::D3D11_PARAMETER_DESC
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[src]
pub struct D3D11_PARAMETER_DESC { pub Name: LPCSTR, pub SemanticName: LPCSTR, pub Type: D3D_SHADER_VARIABLE_TYPE, pub Class: D3D_SHADER_VARIABLE_CLASS, pub Rows: UINT, pub Columns: UINT, pub InterpolationMode: D3D_INTERPOLATION_MODE, pub Flags: D3D_PARAMETER_FLAGS, pub FirstInRegister: UINT, pub FirstInComponent: UINT, pub FirstOutRegister: UINT, pub FirstOutComponent: UINT, }
Fields
Name | |
SemanticName | |
Type | |
Class | |
Rows | |
Columns | |
InterpolationMode | |
Flags | |
FirstInRegister | |
FirstInComponent | |
FirstOutRegister | |
FirstOutComponent |
Trait Implementations
impl Copy for D3D11_PARAMETER_DESC
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impl Clone for D3D11_PARAMETER_DESC
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fn clone(&self) -> D3D11_PARAMETER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more