Struct winapi::d3d11shader::D3D11_PARAMETER_DESC
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[src]
pub struct D3D11_PARAMETER_DESC {
pub Name: LPCSTR,
pub SemanticName: LPCSTR,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Rows: UINT,
pub Columns: UINT,
pub InterpolationMode: D3D_INTERPOLATION_MODE,
pub Flags: D3D_PARAMETER_FLAGS,
pub FirstInRegister: UINT,
pub FirstInComponent: UINT,
pub FirstOutRegister: UINT,
pub FirstOutComponent: UINT,
}Fields
Name | |
SemanticName | |
Type | |
Class | |
Rows | |
Columns | |
InterpolationMode | |
Flags | |
FirstInRegister | |
FirstInComponent | |
FirstOutRegister | |
FirstOutComponent |
Trait Implementations
impl Copy for D3D11_PARAMETER_DESC[src]
impl Clone for D3D11_PARAMETER_DESC[src]
fn clone(&self) -> D3D11_PARAMETER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more