Struct winapi::d3d11shader::D3D11_SHADER_INPUT_BIND_DESC
[−]
[src]
pub struct D3D11_SHADER_INPUT_BIND_DESC {
pub Name: LPCSTR,
pub Type: D3D_SHADER_INPUT_TYPE,
pub BindPoint: UINT,
pub BindCount: UINT,
pub uFlags: UINT,
pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
pub Dimension: D3D_SRV_DIMENSION,
pub NumSamples: UINT,
}Fields
Name | |
Type | |
BindPoint | |
BindCount | |
uFlags | |
ReturnType | |
Dimension | |
NumSamples |
Trait Implementations
impl Copy for D3D11_SHADER_INPUT_BIND_DESC[src]
impl Clone for D3D11_SHADER_INPUT_BIND_DESC[src]
fn clone(&self) -> D3D11_SHADER_INPUT_BIND_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more