Struct winapi::d3d11shader::D3D11_SHADER_TYPE_DESC
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[src]
pub struct D3D11_SHADER_TYPE_DESC {
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Rows: UINT,
pub Columns: UINT,
pub Elements: UINT,
pub Members: UINT,
pub Offset: UINT,
pub Name: LPCSTR,
}Fields
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Trait Implementations
impl Copy for D3D11_SHADER_TYPE_DESC[src]
impl Clone for D3D11_SHADER_TYPE_DESC[src]
fn clone(&self) -> D3D11_SHADER_TYPE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more