Struct winapi::d3d11shader::D3D11_SHADER_TYPE_DESC [] [src]

pub struct D3D11_SHADER_TYPE_DESC {
    pub Class: D3D_SHADER_VARIABLE_CLASS,
    pub Type: D3D_SHADER_VARIABLE_TYPE,
    pub Rows: UINT,
    pub Columns: UINT,
    pub Elements: UINT,
    pub Members: UINT,
    pub Offset: UINT,
    pub Name: LPCSTR,
}

Fields

Class
Type
Rows
Columns
Elements
Members
Offset
Name

Trait Implementations

impl Copy for D3D11_SHADER_TYPE_DESC
[src]

impl Clone for D3D11_SHADER_TYPE_DESC
[src]

fn clone(&self) -> D3D11_SHADER_TYPE_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

Derived Implementations

impl Debug for D3D11_SHADER_TYPE_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.