Struct winapi::d3d11shader::D3D11_SHADER_TYPE_DESC
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pub struct D3D11_SHADER_TYPE_DESC { pub Class: D3D_SHADER_VARIABLE_CLASS, pub Type: D3D_SHADER_VARIABLE_TYPE, pub Rows: UINT, pub Columns: UINT, pub Elements: UINT, pub Members: UINT, pub Offset: UINT, pub Name: LPCSTR, }
Fields
Class | |
Type | |
Rows | |
Columns | |
Elements | |
Members | |
Offset | |
Name |
Trait Implementations
impl Copy for D3D11_SHADER_TYPE_DESC
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impl Clone for D3D11_SHADER_TYPE_DESC
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fn clone(&self) -> D3D11_SHADER_TYPE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more