Struct winapi::d3d11shader::D3D11_SHADER_VARIABLE_DESC
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[src]
pub struct D3D11_SHADER_VARIABLE_DESC {
pub Name: LPCSTR,
pub StartOffset: UINT,
pub Size: UINT,
pub uFlags: UINT,
pub DefaultValue: LPVOID,
pub StartTexture: UINT,
pub TextureSize: UINT,
pub StartSampler: UINT,
pub SamplerSize: UINT,
}Fields
Name | |
StartOffset | |
Size | |
uFlags | |
DefaultValue | |
StartTexture | |
TextureSize | |
StartSampler | |
SamplerSize |
Trait Implementations
impl Copy for D3D11_SHADER_VARIABLE_DESC[src]
impl Clone for D3D11_SHADER_VARIABLE_DESC[src]
fn clone(&self) -> D3D11_SHADER_VARIABLE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more