Struct winapi::d3d11shader::D3D11_SHADER_VARIABLE_DESC
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[src]
pub struct D3D11_SHADER_VARIABLE_DESC { pub Name: LPCSTR, pub StartOffset: UINT, pub Size: UINT, pub uFlags: UINT, pub DefaultValue: LPVOID, pub StartTexture: UINT, pub TextureSize: UINT, pub StartSampler: UINT, pub SamplerSize: UINT, }
Fields
Name | |
StartOffset | |
Size | |
uFlags | |
DefaultValue | |
StartTexture | |
TextureSize | |
StartSampler | |
SamplerSize |
Trait Implementations
impl Copy for D3D11_SHADER_VARIABLE_DESC
[src]
impl Clone for D3D11_SHADER_VARIABLE_DESC
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fn clone(&self) -> D3D11_SHADER_VARIABLE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more