Struct winapi::d3d11shader::D3D11_SIGNATURE_PARAMETER_DESC
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pub struct D3D11_SIGNATURE_PARAMETER_DESC { pub SemanticName: LPCSTR, pub SemanticIndex: UINT, pub Register: UINT, pub SystemValueType: D3D_NAME, pub ComponentType: D3D_REGISTER_COMPONENT_TYPE, pub Mask: BYTE, pub ReadWriteMask: BYTE, pub Stream: UINT, pub MinPrecision: D3D_MIN_PRECISION, }
Fields
SemanticName | |
SemanticIndex | |
Register | |
SystemValueType | |
ComponentType | |
Mask | |
ReadWriteMask | |
Stream | |
MinPrecision |
Trait Implementations
impl Copy for D3D11_SIGNATURE_PARAMETER_DESC
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impl Clone for D3D11_SIGNATURE_PARAMETER_DESC
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fn clone(&self) -> D3D11_SIGNATURE_PARAMETER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more