Struct winapi::d3d11shader::D3D11_SIGNATURE_PARAMETER_DESC
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[src]
pub struct D3D11_SIGNATURE_PARAMETER_DESC {
pub SemanticName: LPCSTR,
pub SemanticIndex: UINT,
pub Register: UINT,
pub SystemValueType: D3D_NAME,
pub ComponentType: D3D_REGISTER_COMPONENT_TYPE,
pub Mask: BYTE,
pub ReadWriteMask: BYTE,
pub Stream: UINT,
pub MinPrecision: D3D_MIN_PRECISION,
}Fields
SemanticName | |
SemanticIndex | |
Register | |
SystemValueType | |
ComponentType | |
Mask | |
ReadWriteMask | |
Stream | |
MinPrecision |
Trait Implementations
impl Copy for D3D11_SIGNATURE_PARAMETER_DESC[src]
impl Clone for D3D11_SIGNATURE_PARAMETER_DESC[src]
fn clone(&self) -> D3D11_SIGNATURE_PARAMETER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more