Struct winapi::d3d11shader::ID3D11ShaderReflectionConstantBufferVtbl [] [src]

pub struct ID3D11ShaderReflectionConstantBufferVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT,
    pub GetVariableByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Index: UINT) -> *mut ID3D11ShaderReflectionVariable,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionConstantBuffer, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
}

Fields

GetDesc
GetVariableByIndex
GetVariableByName