Struct winapi::d3d11shader::ID3D11ShaderReflectionConstantBuffer [] [src]

pub struct ID3D11ShaderReflectionConstantBuffer {
    pub lpVtbl: *const ID3D11ShaderReflectionConstantBufferVtbl,
}

Fields

lpVtbl

Methods

impl ID3D11ShaderReflectionConstantBuffer
[src]

unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT

unsafe fn GetVariableByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionVariable

unsafe fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable

Trait Implementations

Derived Implementations

impl Debug for ID3D11ShaderReflectionConstantBuffer
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.