Struct winapi::d3d11shader::ID3D11ShaderReflectionTypeVtbl [] [src]

pub struct ID3D11ShaderReflectionTypeVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pDesc: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT,
    pub GetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Index: UINT) -> *mut ID3D11ShaderReflectionType,
    pub GetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Name: LPCSTR) -> *mut ID3D11ShaderReflectionType,
    pub GetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Index: UINT) -> LPCSTR,
    pub IsEqual: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
    pub GetSubType: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> *mut ID3D11ShaderReflectionType,
    pub GetBaseClass: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> *mut ID3D11ShaderReflectionType,
    pub GetNumInterfaces: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> UINT,
    pub GetInterfaceByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, uIndex: UINT) -> *mut ID3D11ShaderReflectionType,
    pub IsOfType: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
    pub ImplementsInterface: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pBase: *mut ID3D11ShaderReflectionType) -> HRESULT,
}

Fields

GetDesc
GetMemberTypeByIndex
GetMemberTypeByName
GetMemberTypeName
IsEqual
GetSubType
GetBaseClass
GetNumInterfaces
GetInterfaceByIndex
IsOfType
ImplementsInterface