pub struct ID3D11ShaderReflectionTypeVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pDesc: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT,
pub GetMemberTypeByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Index: UINT) -> *mut ID3D11ShaderReflectionType,
pub GetMemberTypeByName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Name: LPCSTR) -> *mut ID3D11ShaderReflectionType,
pub GetMemberTypeName: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, Index: UINT) -> LPCSTR,
pub IsEqual: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
pub GetSubType: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> *mut ID3D11ShaderReflectionType,
pub GetBaseClass: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> *mut ID3D11ShaderReflectionType,
pub GetNumInterfaces: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType) -> UINT,
pub GetInterfaceByIndex: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, uIndex: UINT) -> *mut ID3D11ShaderReflectionType,
pub IsOfType: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
pub ImplementsInterface: unsafe extern "system" fn(This: *mut ID3D11ShaderReflectionType, pBase: *mut ID3D11ShaderReflectionType) -> HRESULT,
}
Fields
GetDesc | |
GetMemberTypeByIndex | |
GetMemberTypeByName | |
GetMemberTypeName | |
IsEqual | |
GetSubType | |
GetBaseClass | |
GetNumInterfaces | |
GetInterfaceByIndex | |
IsOfType | |
ImplementsInterface | |