Struct winapi::d3d12::D3D12_DESCRIPTOR_HEAP_DESC
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[src]
pub struct D3D12_DESCRIPTOR_HEAP_DESC {
pub Type: D3D12_DESCRIPTOR_HEAP_TYPE,
pub NumDescriptors: UINT,
pub Flags: D3D12_DESCRIPTOR_HEAP_FLAGS,
pub NodeMask: UINT,
}Fields
Type | |
NumDescriptors | |
Flags | |
NodeMask |
Trait Implementations
impl Copy for D3D12_DESCRIPTOR_HEAP_DESC[src]
impl Clone for D3D12_DESCRIPTOR_HEAP_DESC[src]
fn clone(&self) -> D3D12_DESCRIPTOR_HEAP_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more