Struct winapi::d3d12::D3D12_DESCRIPTOR_RANGE
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pub struct D3D12_DESCRIPTOR_RANGE {
pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
pub NumDescriptors: UINT,
pub BaseShaderRegister: UINT,
pub RegisterSpace: UINT,
pub OffsetInDescriptorsFromTableStart: UINT,
}Fields
RangeType | |
NumDescriptors | |
BaseShaderRegister | |
RegisterSpace | |
OffsetInDescriptorsFromTableStart |
Trait Implementations
impl Copy for D3D12_DESCRIPTOR_RANGE[src]
impl Clone for D3D12_DESCRIPTOR_RANGE[src]
fn clone(&self) -> D3D12_DESCRIPTOR_RANGE
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more