Struct winapi::d3d12::D3D12_FEATURE_DATA_ARCHITECTURE
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[src]
pub struct D3D12_FEATURE_DATA_ARCHITECTURE {
pub NodeIndex: UINT,
pub TileBasedRenderer: BOOL,
pub UMA: BOOL,
pub CacheCoherentUMA: BOOL,
}Fields
NodeIndex | |
TileBasedRenderer | |
UMA | |
CacheCoherentUMA |
Trait Implementations
impl Copy for D3D12_FEATURE_DATA_ARCHITECTURE[src]
impl Clone for D3D12_FEATURE_DATA_ARCHITECTURE[src]
fn clone(&self) -> D3D12_FEATURE_DATA_ARCHITECTURE
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more