Struct winapi::d3d12::D3D12_FEATURE_DATA_D3D12_OPTIONS
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pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS { pub DoublePrecisionFloatShaderOps: BOOL, pub OutputMergerLogicOp: BOOL, pub MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, pub TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, pub ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, pub PSSpecifiedStencilRefSupported: BOOL, pub TypedUAVLoadAdditionalFormats: BOOL, pub ROVsSupported: BOOL, pub ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, pub MaxGPUVirtualAddressBitsPerResource: UINT, pub StandardSwizzle64KBSupported: BOOL, pub CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, pub CrossAdapterRowMajorTextureSupported: BOOL, pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL, pub ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, }
Fields
DoublePrecisionFloatShaderOps | |
OutputMergerLogicOp | |
MinPrecisionSupport | |
TiledResourcesTier | |
ResourceBindingTier | |
PSSpecifiedStencilRefSupported | |
TypedUAVLoadAdditionalFormats | |
ROVsSupported | |
ConservativeRasterizationTier | |
MaxGPUVirtualAddressBitsPerResource | |
StandardSwizzle64KBSupported | |
CrossNodeSharingTier | |
CrossAdapterRowMajorTextureSupported | |
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation | |
ResourceHeapTier |
Trait Implementations
impl Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS
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impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS
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fn clone(&self) -> D3D12_FEATURE_DATA_D3D12_OPTIONS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more