Struct winapi::d3d12::D3D12_FEATURE_DATA_D3D12_OPTIONS [] [src]

pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS {
    pub DoublePrecisionFloatShaderOps: BOOL,
    pub OutputMergerLogicOp: BOOL,
    pub MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
    pub TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
    pub ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
    pub PSSpecifiedStencilRefSupported: BOOL,
    pub TypedUAVLoadAdditionalFormats: BOOL,
    pub ROVsSupported: BOOL,
    pub ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
    pub MaxGPUVirtualAddressBitsPerResource: UINT,
    pub StandardSwizzle64KBSupported: BOOL,
    pub CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
    pub CrossAdapterRowMajorTextureSupported: BOOL,
    pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: BOOL,
    pub ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
}

Fields

DoublePrecisionFloatShaderOps
OutputMergerLogicOp
MinPrecisionSupport
TiledResourcesTier
ResourceBindingTier
PSSpecifiedStencilRefSupported
TypedUAVLoadAdditionalFormats
ROVsSupported
ConservativeRasterizationTier
MaxGPUVirtualAddressBitsPerResource
StandardSwizzle64KBSupported
CrossNodeSharingTier
CrossAdapterRowMajorTextureSupported
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
ResourceHeapTier

Trait Implementations

impl Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS
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impl Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS
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fn clone(&self) -> D3D12_FEATURE_DATA_D3D12_OPTIONS

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

Derived Implementations

impl Debug for D3D12_FEATURE_DATA_D3D12_OPTIONS
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.