Struct winapi::d3d12::D3D12_HEAP_PROPERTIES
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[src]
pub struct D3D12_HEAP_PROPERTIES {
pub Type: D3D12_HEAP_TYPE,
pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
pub MemoryPoolPreference: D3D12_MEMORY_POOL,
pub CreationNodeMask: UINT,
pub VisibleNodeMask: UINT,
}Fields
Type | |
CPUPageProperty | |
MemoryPoolPreference | |
CreationNodeMask | |
VisibleNodeMask |
Trait Implementations
impl Copy for D3D12_HEAP_PROPERTIES[src]
impl Clone for D3D12_HEAP_PROPERTIES[src]
fn clone(&self) -> D3D12_HEAP_PROPERTIES
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more