Struct winapi::d3d12::D3D12_HEAP_PROPERTIES
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pub struct D3D12_HEAP_PROPERTIES { pub Type: D3D12_HEAP_TYPE, pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, pub MemoryPoolPreference: D3D12_MEMORY_POOL, pub CreationNodeMask: UINT, pub VisibleNodeMask: UINT, }
Fields
Type | |
CPUPageProperty | |
MemoryPoolPreference | |
CreationNodeMask | |
VisibleNodeMask |
Trait Implementations
impl Copy for D3D12_HEAP_PROPERTIES
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impl Clone for D3D12_HEAP_PROPERTIES
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fn clone(&self) -> D3D12_HEAP_PROPERTIES
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more