Struct winapi::d3d12::D3D12_ROOT_CONSTANTS
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[src]
pub struct D3D12_ROOT_CONSTANTS {
pub ShaderRegister: UINT,
pub RegisterSpace: UINT,
pub Num32BitValues: UINT,
}Fields
ShaderRegister | |
RegisterSpace | |
Num32BitValues |
Trait Implementations
impl Copy for D3D12_ROOT_CONSTANTS[src]
impl Clone for D3D12_ROOT_CONSTANTS[src]
fn clone(&self) -> D3D12_ROOT_CONSTANTS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more