Struct winapi::d3d12::D3D12_ROOT_CONSTANTS
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pub struct D3D12_ROOT_CONSTANTS { pub ShaderRegister: UINT, pub RegisterSpace: UINT, pub Num32BitValues: UINT, }
Fields
ShaderRegister | |
RegisterSpace | |
Num32BitValues |
Trait Implementations
impl Copy for D3D12_ROOT_CONSTANTS
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impl Clone for D3D12_ROOT_CONSTANTS
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fn clone(&self) -> D3D12_ROOT_CONSTANTS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more