Struct winapi::d3d12::D3D12_SAMPLER_DESC
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[src]
pub struct D3D12_SAMPLER_DESC {
pub Filter: D3D12_FILTER,
pub AddressU: D3D12_TEXTURE_ADDRESS_MODE,
pub AddressV: D3D12_TEXTURE_ADDRESS_MODE,
pub AddressW: D3D12_TEXTURE_ADDRESS_MODE,
pub MipLODBias: FLOAT,
pub MaxAnisotropy: UINT,
pub ComparisonFunc: D3D12_COMPARISON_FUNC,
pub BorderColor: [FLOAT; 4],
pub MinLOD: FLOAT,
pub MaxLOD: FLOAT,
}Fields
Filter | |
AddressU | |
AddressV | |
AddressW | |
MipLODBias | |
MaxAnisotropy | |
ComparisonFunc | |
BorderColor | |
MinLOD | |
MaxLOD |
Trait Implementations
impl Copy for D3D12_SAMPLER_DESC[src]
impl Clone for D3D12_SAMPLER_DESC[src]
fn clone(&self) -> D3D12_SAMPLER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more