Struct winapi::d3d12::D3D12_SHADER_BYTECODE
[−]
[src]
pub struct D3D12_SHADER_BYTECODE {
pub pShaderBytecode: *const c_void,
pub BytecodeLength: SIZE_T,
}Fields
pShaderBytecode | |
BytecodeLength |
Trait Implementations
impl Copy for D3D12_SHADER_BYTECODE[src]
impl Clone for D3D12_SHADER_BYTECODE[src]
fn clone(&self) -> D3D12_SHADER_BYTECODE
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more