Struct winapi::d3d12::D3D12_STATIC_SAMPLER_DESC
[−]
[src]
pub struct D3D12_STATIC_SAMPLER_DESC { pub Filter: D3D12_FILTER, pub AddressU: D3D12_TEXTURE_ADDRESS_MODE, pub AddressV: D3D12_TEXTURE_ADDRESS_MODE, pub AddressW: D3D12_TEXTURE_ADDRESS_MODE, pub MipLODBias: FLOAT, pub MaxAnisotropy: UINT, pub ComparisonFunc: D3D12_COMPARISON_FUNC, pub BorderColor: D3D12_STATIC_BORDER_COLOR, pub MinLOD: FLOAT, pub MaxLOD: FLOAT, pub ShaderRegister: UINT, pub RegisterSpace: UINT, pub ShaderVisibility: D3D12_SHADER_VISIBILITY, }
Fields
Filter | |
AddressU | |
AddressV | |
AddressW | |
MipLODBias | |
MaxAnisotropy | |
ComparisonFunc | |
BorderColor | |
MinLOD | |
MaxLOD | |
ShaderRegister | |
RegisterSpace | |
ShaderVisibility |
Trait Implementations
impl Copy for D3D12_STATIC_SAMPLER_DESC
[src]
impl Clone for D3D12_STATIC_SAMPLER_DESC
[src]
fn clone(&self) -> D3D12_STATIC_SAMPLER_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more