Struct winapi::d3d12sdklayers::ID3D12DebugDeviceVtbl [] [src]

pub struct ID3D12DebugDeviceVtbl {
    pub parent: IUnknownVtbl,
    pub SetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugDevice, Mask: D3D12_DEBUG_FEATURE) -> HRESULT,
    pub GetFeatureMask: unsafe extern "system" fn(This: *mut ID3D12DebugDevice) -> D3D12_DEBUG_FEATURE,
    pub ReportLiveDeviceObjects: unsafe extern "system" fn(This: *mut ID3D12DebugDevice, Flags: D3D12_RLDO_FLAGS) -> HRESULT,
}

Fields

parent
SetFeatureMask
GetFeatureMask
ReportLiveDeviceObjects