Struct winapi::d3d9types::D3DLIGHT9
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[src]
pub struct D3DLIGHT9 { pub Type: D3DLIGHTTYPE, pub Diffuse: D3DCOLORVALUE, pub Specular: D3DCOLORVALUE, pub Ambient: D3DCOLORVALUE, pub Position: D3DVECTOR, pub Direction: D3DVECTOR, pub Range: c_float, pub Falloff: c_float, pub Attenuation0: c_float, pub Attenuation1: c_float, pub Attenuation2: c_float, pub Theta: c_float, pub Phi: c_float, }
Fields
Type | |
Diffuse | |
Specular | |
Ambient | |
Position | |
Direction | |
Range | |
Falloff | |
Attenuation0 | |
Attenuation1 | |
Attenuation2 | |
Theta | |
Phi |
Trait Implementations
impl Copy for D3DLIGHT9
[src]
impl Clone for D3DLIGHT9
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fn clone(&self) -> D3DLIGHT9
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more