Struct winapi::d3d9types::D3DLIGHT9
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[src]
pub struct D3DLIGHT9 {
pub Type: D3DLIGHTTYPE,
pub Diffuse: D3DCOLORVALUE,
pub Specular: D3DCOLORVALUE,
pub Ambient: D3DCOLORVALUE,
pub Position: D3DVECTOR,
pub Direction: D3DVECTOR,
pub Range: c_float,
pub Falloff: c_float,
pub Attenuation0: c_float,
pub Attenuation1: c_float,
pub Attenuation2: c_float,
pub Theta: c_float,
pub Phi: c_float,
}Fields
Type | |
Diffuse | |
Specular | |
Ambient | |
Position | |
Direction | |
Range | |
Falloff | |
Attenuation0 | |
Attenuation1 | |
Attenuation2 | |
Theta | |
Phi |
Trait Implementations
impl Copy for D3DLIGHT9[src]
impl Clone for D3DLIGHT9[src]
fn clone(&self) -> D3DLIGHT9
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more