Struct winapi::d3dcompiler::D3D_SHADER_DATA
[−]
[src]
pub struct D3D_SHADER_DATA { pub pBytecode: LPCVOID, pub BytecodeLength: SIZE_T, }
Fields
pBytecode | |
BytecodeLength |
Trait Implementations
impl Copy for D3D_SHADER_DATA
[src]
impl Clone for D3D_SHADER_DATA
[src]
fn clone(&self) -> D3D_SHADER_DATA
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more