Struct winapi::d2d1::D2D1_LAYER_PARAMETERS  
                   
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               [src]
pub struct D2D1_LAYER_PARAMETERS {
    pub contentBounds: D2D1_RECT_F,
    pub geometricMask: *mut ID2D1Geometry,
    pub maskAntialiasMode: D2D1_ANTIALIAS_MODE,
    pub maskTransform: D2D1_MATRIX_3X2_F,
    pub opacity: FLOAT,
    pub opacityBrush: *mut ID2D1Brush,
    pub layerOptions: D2D1_LAYER_OPTIONS,
}Fields
| contentBounds | |
| geometricMask | |
| maskAntialiasMode | |
| maskTransform | |
| opacity | |
| opacityBrush | |
| layerOptions | 
Trait Implementations
impl Copy for D2D1_LAYER_PARAMETERS[src]
impl Clone for D2D1_LAYER_PARAMETERS[src]
fn clone(&self) -> D2D1_LAYER_PARAMETERS
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more