pub struct ID3D10ShaderReflectionVtbl {
pub parent: IUnknownVtbl,
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Index: UINT) -> *mut ID3D10ShaderReflectionConstantBuffer,
pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, Name: LPCSTR) -> *mut ID3D10ShaderReflectionConstantBuffer,
pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetInputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT,
pub GetOutputParameterDesc: unsafe extern "system" fn(This: *mut ID3D10ShaderReflection, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT,
}
Fields
parent | |
GetDesc | |
GetConstantBufferByIndex | |
GetConstantBufferByName | |
GetResourceBindingDesc | |
GetInputParameterDesc | |
GetOutputParameterDesc | |