Struct winapi::d3d10shader::ID3D10ShaderReflection
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[src]
pub struct ID3D10ShaderReflection { pub lpVtbl: *const ID3D10ShaderReflectionVtbl, }
Fields
lpVtbl |
Methods
impl ID3D10ShaderReflection
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unsafe fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_DESC) -> HRESULT
unsafe fn GetConstantBufferByIndex(&mut self, Index: UINT) -> *mut ID3D10ShaderReflectionConstantBuffer
unsafe fn GetConstantBufferByName(&mut self, Name: LPCSTR) -> *mut ID3D10ShaderReflectionConstantBuffer
unsafe fn GetResourceBindingDesc(&mut self, ResourceIndex: UINT, pDesc: *mut D3D10_SHADER_INPUT_BIND_DESC) -> HRESULT
unsafe fn GetInputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
unsafe fn GetOutputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D10_SIGNATURE_PARAMETER_DESC) -> HRESULT
Methods from Deref<Target=IUnknown>
unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT
unsafe fn AddRef(&mut self) -> ULONG
unsafe fn Release(&mut self) -> ULONG
Trait Implementations
impl Deref for ID3D10ShaderReflection
[src]
type Target = IUnknown
The resulting type after dereferencing
fn deref(&self) -> &IUnknown
The method called to dereference a value