Struct winapi::d3d11shader::ID3D11LibraryReflectionVtbl [] [src]

pub struct ID3D11LibraryReflectionVtbl {
    pub parent: IUnknownVtbl,
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11LibraryReflection, pDesc: *mut D3D11_LIBRARY_DESC) -> HRESULT,
    pub GetFunctionByIndex: unsafe extern "system" fn(This: *mut ID3D11LibraryReflection, FunctionIndex: INT) -> *mut ID3D11FunctionReflection,
}

Fields

parent
GetDesc
GetFunctionByIndex