Struct winapi::d3d11shader::ID3D11FunctionReflection [] [src]

pub struct ID3D11FunctionReflection {
    pub lpVtbl: *const ID3D11FunctionReflectionVtbl,
}

Fields

lpVtbl

Methods

impl ID3D11FunctionReflection
[src]

unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT

unsafe fn GetConstantBufferByIndex(&mut self, BufferIndex: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer

unsafe fn GetConstantBufferByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer

unsafe fn GetResourceBindingDesc(&mut self, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT

unsafe fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable

unsafe fn GetResourceBindingDescByName(&mut self, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT

unsafe fn GetFunctionParameter(&mut self, ParameterIndex: INT) -> *mut ID3D11FunctionParameterReflection

Trait Implementations

Derived Implementations

impl Debug for ID3D11FunctionReflection
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.