pub struct ID3D11FunctionReflectionVtbl {
pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT,
pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, BufferIndex: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer,
pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer,
pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
pub GetFunctionParameter: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ParameterIndex: INT) -> *mut ID3D11FunctionParameterReflection,
}
Fields
GetDesc | |
GetConstantBufferByIndex | |
GetConstantBufferByName | |
GetResourceBindingDesc | |
GetVariableByName | |
GetResourceBindingDescByName | |
GetFunctionParameter | |