Struct winapi::d3d11shader::ID3D11FunctionReflectionVtbl [] [src]

pub struct ID3D11FunctionReflectionVtbl {
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT,
    pub GetConstantBufferByIndex: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, BufferIndex: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer,
    pub GetConstantBufferByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer,
    pub GetResourceBindingDesc: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetVariableByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
    pub GetResourceBindingDescByName: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT,
    pub GetFunctionParameter: unsafe extern "system" fn(This: *mut ID3D11FunctionReflection, ParameterIndex: INT) -> *mut ID3D11FunctionParameterReflection,
}

Fields

GetDesc
GetConstantBufferByIndex
GetConstantBufferByName
GetResourceBindingDesc
GetVariableByName
GetResourceBindingDescByName
GetFunctionParameter