Struct winapi::d3d11shader::ID3D11LibraryReflection [] [src]

pub struct ID3D11LibraryReflection {
    pub lpVtbl: *const ID3D11LibraryReflectionVtbl,
}

Fields

lpVtbl

Methods

impl ID3D11LibraryReflection
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unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_LIBRARY_DESC) -> HRESULT

unsafe fn GetFunctionByIndex(&mut self, FunctionIndex: INT) -> *mut ID3D11FunctionReflection

Methods from Deref<Target=IUnknown>

unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT

unsafe fn AddRef(&mut self) -> ULONG

unsafe fn Release(&mut self) -> ULONG

Trait Implementations

impl Deref for ID3D11LibraryReflection
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type Target = IUnknown

The resulting type after dereferencing

fn deref(&self) -> &IUnknown

The method called to dereference a value

impl DerefMut for ID3D11LibraryReflection
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fn deref_mut(&mut self) -> &mut IUnknown

The method called to mutably dereference a value

Derived Implementations

impl Debug for ID3D11LibraryReflection
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.