Struct winapi::d3d12::D3D12_HEAP_DESC
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[src]
pub struct D3D12_HEAP_DESC {
pub SizeInBytes: UINT64,
pub Properties: D3D12_HEAP_PROPERTIES,
pub Alignment: UINT64,
pub Flags: D3D12_HEAP_FLAGS,
}Fields
SizeInBytes | |
Properties | |
Alignment | |
Flags |
Trait Implementations
impl Copy for D3D12_HEAP_DESC[src]
impl Clone for D3D12_HEAP_DESC[src]
fn clone(&self) -> D3D12_HEAP_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more