Struct winapi::d3d12::D3D12_RESOURCE_TRANSITION_BARRIER
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pub struct D3D12_RESOURCE_TRANSITION_BARRIER {
pub pResource: *mut ID3D12Resource,
pub Subresource: UINT,
pub StateBefore: D3D12_RESOURCE_STATES,
pub StateAfter: D3D12_RESOURCE_STATES,
}Fields
pResource | |
Subresource | |
StateBefore | |
StateAfter |
Trait Implementations
impl Copy for D3D12_RESOURCE_TRANSITION_BARRIER[src]
impl Clone for D3D12_RESOURCE_TRANSITION_BARRIER[src]
fn clone(&self) -> D3D12_RESOURCE_TRANSITION_BARRIER
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more