Struct winapi::d3d12::D3D12_ROOT_PARAMETER
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pub struct D3D12_ROOT_PARAMETER { pub ParameterType: D3D12_ROOT_PARAMETER_TYPE, pub u: D3D12_ROOT_DESCRIPTOR_TABLE, pub ShaderVisibility: D3D12_SHADER_VISIBILITY, }
Fields
ParameterType | |
u | |
ShaderVisibility |
Methods
impl D3D12_ROOT_PARAMETER
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unsafe fn Descriptor(&self) -> &D3D12_ROOT_DESCRIPTOR
unsafe fn Descriptor_mut(&mut self) -> &mut D3D12_ROOT_DESCRIPTOR
impl D3D12_ROOT_PARAMETER
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unsafe fn Constants(&self) -> &D3D12_ROOT_CONSTANTS
unsafe fn Constants_mut(&mut self) -> &mut D3D12_ROOT_CONSTANTS
impl D3D12_ROOT_PARAMETER
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unsafe fn DescriptorTable(&self) -> &D3D12_ROOT_DESCRIPTOR_TABLE
unsafe fn DescriptorTable_mut(&mut self) -> &mut D3D12_ROOT_DESCRIPTOR_TABLE
Trait Implementations
impl Copy for D3D12_ROOT_PARAMETER
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impl Clone for D3D12_ROOT_PARAMETER
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fn clone(&self) -> D3D12_ROOT_PARAMETER
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more