Struct winapi::d3d12::D3D12_TEXTURE_COPY_LOCATION
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[src]
pub struct D3D12_TEXTURE_COPY_LOCATION {
pub pResource: *mut ID3D12Resource,
pub Type: D3D12_TEXTURE_COPY_TYPE,
pub u: D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
}Fields
pResource | |
Type | |
u |
Methods
impl D3D12_TEXTURE_COPY_LOCATION[src]
unsafe fn SubresourceIndex(&self) -> &UINT
unsafe fn SubresourceIndex_mut(&mut self) -> &mut UINT
impl D3D12_TEXTURE_COPY_LOCATION[src]
unsafe fn PlacedFootprint(&self) -> &D3D12_PLACED_SUBRESOURCE_FOOTPRINT
unsafe fn PlacedFootprint_mut(&mut self) -> &mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT
Trait Implementations
impl Copy for D3D12_TEXTURE_COPY_LOCATION[src]
impl Clone for D3D12_TEXTURE_COPY_LOCATION[src]
fn clone(&self) -> D3D12_TEXTURE_COPY_LOCATION
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more