Struct winapi::d3d12::D3D12_TEXTURE_COPY_LOCATION
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pub struct D3D12_TEXTURE_COPY_LOCATION { pub pResource: *mut ID3D12Resource, pub Type: D3D12_TEXTURE_COPY_TYPE, pub u: D3D12_PLACED_SUBRESOURCE_FOOTPRINT, }
Fields
pResource | |
Type | |
u |
Methods
impl D3D12_TEXTURE_COPY_LOCATION
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unsafe fn SubresourceIndex(&self) -> &UINT
unsafe fn SubresourceIndex_mut(&mut self) -> &mut UINT
impl D3D12_TEXTURE_COPY_LOCATION
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unsafe fn PlacedFootprint(&self) -> &D3D12_PLACED_SUBRESOURCE_FOOTPRINT
unsafe fn PlacedFootprint_mut(&mut self) -> &mut D3D12_PLACED_SUBRESOURCE_FOOTPRINT
Trait Implementations
impl Copy for D3D12_TEXTURE_COPY_LOCATION
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impl Clone for D3D12_TEXTURE_COPY_LOCATION
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fn clone(&self) -> D3D12_TEXTURE_COPY_LOCATION
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more