Struct winapi::d3d12sdklayers::ID3D12DebugCommandQueueVtbl
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[src]
pub struct ID3D12DebugCommandQueueVtbl { pub parent: IUnknownVtbl, pub AssertResourceState: unsafe extern "system" fn(This: *mut ID3D12DebugCommandQueue, pResource: *mut ID3D12Resource, Subresource: UINT, State: UINT) -> BOOL, }
Fields
parent | |
AssertResourceState |