Struct winapi::d3d9::IDirect3DCubeTexture9
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[src]
pub struct IDirect3DCubeTexture9 { pub lpVtbl: *const IDirect3DCubeTexture9Vtbl, }
Fields
lpVtbl |
Methods
impl IDirect3DCubeTexture9
[src]
unsafe fn GetLevelDesc(&mut self, Level: UINT, pDesc: *mut D3DSURFACE_DESC) -> HRESULT
unsafe fn GetCubeMapSurface(&mut self, FaceType: D3DCUBEMAP_FACES, Level: UINT, ppCubeMapSurface: *mut *mut IDirect3DSurface9) -> HRESULT
unsafe fn LockRect(&mut self, FaceType: D3DCUBEMAP_FACES, Level: UINT, pLockedRect: *mut D3DLOCKED_RECT, pRect: *const RECT, Flags: DWORD) -> HRESULT
unsafe fn UnlockRect(&mut self, FaceType: D3DCUBEMAP_FACES, Level: UINT) -> HRESULT
unsafe fn AddDirtyRect(&mut self, FaceType: D3DCUBEMAP_FACES, pDirtyRect: *const RECT) -> HRESULT
Methods from Deref<Target=IDirect3DBaseTexture9>
unsafe fn SetLOD(&mut self, LODNew: DWORD) -> DWORD
unsafe fn GetLOD(&mut self) -> DWORD
unsafe fn GetLevelCount(&mut self) -> DWORD
unsafe fn SetAutoGenFilterType(&mut self, FilterType: D3DTEXTUREFILTERTYPE) -> HRESULT
unsafe fn GetAutoGenFilterType(&mut self) -> D3DTEXTUREFILTERTYPE
unsafe fn GenerateMipSubLevels(&mut self)
Trait Implementations
impl Deref for IDirect3DCubeTexture9
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type Target = IDirect3DBaseTexture9
The resulting type after dereferencing
fn deref(&self) -> &IDirect3DBaseTexture9
The method called to dereference a value
impl DerefMut for IDirect3DCubeTexture9
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fn deref_mut(&mut self) -> &mut IDirect3DBaseTexture9
The method called to mutably dereference a value